Thursday 18 June 2015

Underground Dueling on Fletcher (part 1)

(From Off the Circuit - Illegal BattleMech Duels, Free Galatea Press)

The first incarnation of Fletcher's BattleMech dueling circuit has its origins in the collapse of the world's central government in the early 3060s. Coinciding with the world's rise as a hiring hall for less than reputable mercenaries amid the ongoing wars between its city stares, many of the early duels were far from organised affairs. Rather, they often resulted from disagreements between mercenaries, both units and at the individual level. The combination of an abundance of military grade hardware and a lack of central authority (the Fletcher hiring hall was largely self-regulated) often made violence the first option for resolving such clashes.

Within a few years a somewhat organised competition had grown up, populated mostly by mercenaries that had been drawn to the local trade. While not officially sanctioned by any of the City States, at the same time the competition proved profitable through betting and associated side businesses. For the most part, the City States themselves stayed out of the competition proper, but supplies destined for their militaries often wound up finding their way into the hands of competitors instead.

Within the competition, the conditions were usually rather primitive and bare bones. There were few organizations or stables, with individual warriors largely looking out for themselves. Likewise, most of the arenas were anything but, consisting instead of improvised venues such as forest clearings or ruins left over from the Succession Wars. It was not uncommon for competitors to be injured or killed in matches, with the lack of medical support often as dangerous as weapons fire.

And yet, for all that, the interest in the competition was considerable, enough to sustain it for several years. As the civil war on Fletcher intensified during the late 3060s, as well as the escalation of the fighting in the Chaos March, more warriors were drawn to the world. These in turn fed the competition, providing both warm bodies and equipment. The riots that effectively shut down Solaris city several times during the civil war didnt hurt either, with the Fletcher league providing an alternative to the unstable competition. Tapes of fights soon were circulating within the Chaos march, distributed by merchant ships to nearby worlds.

The end of the competition came when the Word of Blake annexed the world and absorbed it into the Protectorate in late 3067. The Words campaign targeted each City State in turn, taking them out one at a time with overpowering force. While some of the competitors joined in the fighting, most chose to either lay down their guns and simply fade away or ride it out and try to pick up their game afterwards.

Neither plan worked out. After the fall of Royce, the Word shut down the planets Mercenary trade, turning the hiring hall (the worlds former HPG compound) into a detention centre for its former users. After securing the World, the Words forces invested time and effort into shutting down any remnants of the competition and detaining (or killing) the fighters. By mid 3068, the competition was dead, although by that point with the Jihad billowing out of control, few would have noticed.

Several sources suggest that some of the competitors may have survived and joined anti-Word resistance movements. No indications were found of any after the worlds liberation in late 3077, though given that agencies were more focused on locating Word of Blake survivors and sympathizers it is possible that they could have simply slipped through the net.


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