Tuesday 8 September 2015

Underground Dueling on Fletcher (part 2)

(From Off the Circuit - Illegal BattleMech Duels, Free Galatea Press)

The origins of the second incarnation of Fletcher's underground BattleMech dueling circuit are far less clear then the first, even though its lifespan was far longer. What is known is that the first battles were occurring by the late 3080s, sometime after the signing of the Treaty of Tikonov. At this point, the circuit was not well organised and rather small, with relatively few participants. Many of them were fugitives already, including survivors of Mercenary units that had worked for the Word of Blake during the Jihad and been declared outlawed.

In its earliest days, the biggest boost to the reborn circut was actually a side effect of the fledgling Republic government and one of its key programs. Despite the successes of the Military Resources Redemption Program (MRRP), a not inconsiderable amount of BattleMechs and other equipment managed to slip through the cracks in a number of ways. In some cases, 'Mechs that were officialy destroyed were actually salvaged, while others saw numerous destroyed 'Mechs cobbled together to make functional wholes. In some cases, MechWarriors who refused to give up their machines either passed them on to criminal groups, or simply deserted rather than hand them over.


Similarly, the winnowing of the Mercenary trade in the late 31st and early 32nd century created a number of opportunities for such criminal activities. As many mercenary units either reduced their strengths or collapsed due to a lack of income, a number of warriors looked for other opportunities. This lead to a small and not inconsiderable trickle of men and machines towards the unregulated arenas on Fletcher, further enhancing the league. While BattleMech smuggling had always been an issue within the Republic, the Yakuza in Prefecture II, chafing under what they saw as unreasonable restrictions on their activities, served as a conduit for traffickers.

By the early 32nd century these factors had allowed the league to grow considerably and become a lot more organized. A regular series of venues were set up, many of them based in the numerous ruins scattered across the world from centuries of warfare. Fort both security and safety reasons, live audiences were rare, with the matches being instead recorded for distribution. Soon recordings were being sent out across the Republic and even further, bringing income into the league. All of this remained firmly in the control of Fletcher's criminal groups, who ran betting rings and 'managed' the warriors in the competition.

Republic authorities were far from blind to the league’s existence, and tried numerous times to shut it down. Undercover operations and raids did serve to disrupt its activities and several times did threaten its operations. One sting operation netted the Republic a number of high-profile competitors, including Gonzalo Sanchez, a warrior who had become notorious - and popular - for his habit of crushing the cockpits of his opponents. In each case, the league would roll back its activities and "play dead" for a while until the watchful eyes of the law focused elsewhere, and then begin to ramp up its activities again.

Unfortunately, elements within the Republic also aided the group in a number of ways. As a result of the Republic's resettlement programs, Fletcher became home to a major Wolf Clan enclave as well as a militia cluster. At some point, the Wolves became aware of the underground dueling circuit, but rather then choosing to do anything about it, they instead covertly embraced it. Wolf warriors would discretely enter the competition as a way of seeking the honour and glory that many felt was being denied to them by the Republic, while their leaders would quietly turn a blind eye to what was going on. By the 3120s, Wolf warriors were a regular fixture on the circuit, but thanks to the efforts of their commanders, none were ever caught up in any attempts to shut it down.

The HPG blackout and subsequent chaos proved to be both a blessing and a setback to the competition. With the Republic distracted, its operators were free to step up activity and become more aggressive in their expansion. Likewise, the swelling of the Steel Wolves with abthaka adoptees created many more willing warriors eager to try out their mettle. On the other hand, the collapse of the HPG network severely hampered distribution, and thus began to strangle the flow of income into the group.

As the conflict within the Republic grew, the organization began to find itself challenged in other ways. Various groups began looking to the circuit as a source of recruitment, with Jacob Bannson being particularly active in using it to fuel his growing private army. (EDITOR'S NOTE: Known Band of Five Member Milo "Crusher" Jabrowsky was a member of the circuit before his recruitment. His current status is unknown, being apparently caught behind the walls of Fortress Republic when they went up). Likewise, as the Steel Wolves left Fletcher to engage in their foolhardy conquest of Terra they took with them most of their warriors, further draining the competition.

Despite this, the competition managed to survive and continue to operate, albeit on a reduced scale to its pre-Blackout heights. It survived the annexation of Fletcher by the Federated Suns after the formation of Fortress Republic, and given the Federated Suns' state of affairs, is likely to do such for the foreseeable future. As long as there is a steady supply of renegade, criminal or even just desperate MechWarriors to fuel it, the organization will always have new recruits. Likewise, as long as there is a regular audience for unrestrained, unrestricted violence and bloodshed, they will have buyers eager to snap up their product.

(EDITOR'S NOTE: In January 3145, Fletcher was captured by the Capellan Confederation. What effect this has had on the league, if any, is unknown at the time of publication)

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