Monday 26 October 2015

From the Campaign Journal of Major Jospeh Petrie

While obstinately the objective of this mission is to disrupt the CCAF forces on Fletcher while denying them resources, there were several other objectives. The first and foremost was to gather material that could be used to aid our own forces. One of the others, however, was the retrieval of certain high-value assets that had been captured during the invasion of Fletcher. These assets possessed vital information regarding the CCAF and its plans, as well as other vital matters.

The information we’d gathered from Biao-McTavish had a lot of valuable leads on their location. Unfortunately, that location was the Baradin Island prison, the highest security facility on the planet. Located underground on an offshore island, it’s very remoteness made any extraction difficult. However, to make matters worse, the Fletcher Planetary Guard had assigned heavy vehicle assets to protect it, likely as a response to the raiding force on planet.

Based on this information, Major Magyari and I developed a plan to retrieve our assets. Her command lance, as well as other elements of the unit, would launch a diversionary attack on one of our identified secondary targets. The Assault and Recon Lances, supported by part of their Battle Armour forces, would then drop directly on the prison itself and secure it, allowing us to extract the targets.

As expected, the Planetary Guard units assigned to the prison attempted to repel the attack, but it quickly became apparent that their force of armour, SecurityMechs and Battle Armour infantry were rather outmatched. The biggest initial threat came in the form of a pair of TSEMP-armed Prowler APCs, which served to slow the attack while also making themselves targets. The rest of the Armour was quickly damaged or disabled and tried to fall back towards one of the maintenance facilities as a regroup point. This also left the facility itself open to invasion, with two of Magyari’s Battle Armour squads seizing the above-ground command center.

The reason for their fallback maneuver became clear as a trio of BattleMechs emerged from the maintenance facility. Two of them were regular Planetary Guard issue, a Firestarter and Hatchetman. The third, however, was a Neanderthal that we later confirmed had been confiscated by the Planetary Guard. The three of them attempted to rally the beleaguered planetary guard force but had only limited success; while the Neanderthal was able to severely damage Lt. Oda’s Akuma, it was quickly surrounded and destroyed by the others. The Hatchetman was crippled and captured, while the others fled the prison’s immediate surrounds.

Having taken control of the facility, another problem presented itself. The Cappellan forces had apparently equipped the prison with a self-destruct as a way of preventing anyone from reclaiming it, and had tripped the failsafe at some point during the battle. After accessing the computers, Randy R. Georges determined that the bomb itself was connected to the prison’s generators.

Realizing that they lacked the time to locate and evacuate our specific assets, he and Lee Zhen, accompanied by a squad of Battle Armour, headed straight to the generator room in order to defuse the device. Once down there, they were met by a squad of CCAF soldiers, clearly intent on delaying the inevitable even at the cost of their own lives. The Capellan soldiers, however, were quickly dealt with by the Battle Armour squad, allowing Zhen and Georges to disarm the device.

Following our lead, the targeted high value assets were then evacuated along with the assault force. A full list of those assets recovered will be attached, along with the known dispositions of several others who were otherwise unaccounted for. And while I have only so far skimmed the information that was recovered, I feel that it will be vital to our future.



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