Saturday 26 December 2015

CCAF After Action Report 213143-45

Maskirovka assets have been able to confirm the departure of the Mercenary forces from Fletcher. Based on our estimates of their forces deployed compared to MRBC assessments and verified intel, we can state that the entire force is accounted for and that they have not left any assets in play on-world. With the effective end of raiding operations, we can now take stock of our losses.

1st Liao Guards

Total losses for the 1st Liao amount to two companies of BattleMechs and two platoons of Battle Armour. Of these, 67% are unrecoverable or completely destroyed. Fortunately, losses were entirely confined to II Battalion, limiting the overall damage to command integrity. Significant casualties include Pai-zhangs Alan Weizhe and Jian Xing-Mei, both veteran officers. In addition, Sang-Wei Lo Biao-McTavish is missing in action and assumed to have been extracted for intelligence gathering purposes by the Mercenary or AFFS forces.

Furthermore, the 1st suffered substantial losses in terms of supplies which will substantially hamper their rebuilding. Current estimates place over 1780 tons of parts and ammunition either captured or destroyed by enemy action. Shang-shao Eliot Liao-Subramanya has estimates that it will take at least three months for the unit to reach full operational strength assuming that it suffers no other setbacks or attacks.

Reccomendations: Given the 1st's position on the frontline of the conflict and proximity to two hostile borders (as well as Fortress Republic) priority should be given to shipments of replacement parts and personnel.

Warrior House Ijori

Ijori fared better by the simple dint of having less direct engagement with the enemy forces. Reports place Ijori's combat losses at two augmented lances of BattleMechs and supporting conventional vehicles as well as a single platoon of Battle Armour. Approximately 50% of these losses are recoverable. As these losses were spread across different companies, overall command integrity remains solid.

Of more concern are Ijoris losses in terms of supplies and support personnel. As of this writing, one hundred and two technicians or other support personnel are dead as a result of the Fenris Island incident, with another fifty-seven injured to varying degrees. In addition, at least fourteen Ijori infantrymen or other combatants were also killed in the incident.

To further complicate matters, of the materials being prepared at Fenris Isle, 37% are completely destroyed and unrecoverable and another 14% are damaged to varying degrees. Losses were most severe among the cached munitions, small arms and Battle Armour, with heavy weapons and IndustrialMech conversions the least affected.

Recommendations: Ijori's timetable of operations is to be scaled back to allow the unit to recover, while targets need to be reassessed. Given the nature of the Fletcher operations, it must be assumed that the AFFS are aware of Ijori's plans and possibly their intended targets. Cached supplies are to be redirected towards rebuilding both Ijori and 1st Liao Guards forces.

Fletcher Planetary Guard

Losses among the Fletcher Planetary Guard total to a lance each of BattleMechs and SecurityMechs, a company of conventional vehicles, a platoon of battle armour and four platoons of infantry. Of those losses, approximately 50% are recoverable, primarily conventional vehicle assets. Planetary Guard losses were limited simply because the raiders chose to target the CCAF forces as a priority, while the planetary Guard showed a notable reluctance to engage mercenary forces.

Compared to both CCAF units, the Planetary Guard offered only minor supply and infrastructure losses. Unfortunately, many of the planetary guard sites targeted by the attackers had been turned over to the 1st Liao Guard or Ijori for their own use, further compounding their losses.

Recommendations: The Fletcher Planetary Guard is of low priority for rebuilding, and should be considered tertiary to requirements. In addition, it is suggested that CCAF officers from the effected units are to 'encourage' the planetary guard to 'donate' equipment, combat vehicles and other assets to assist in the rebuilding of their commands.

Other Losses

Fletcher Industriplex Beta: Damage to the facility was primarily confined to its outer fortifications and warehouses. While the outer walls were compromised and four of the weapon turrets were destroyed or disabled, the actual factories themselves were untouched during the operation. However, at the same time, the AFFS forces were able to pillage both the factory and the surviving warehouses, looting them of supplies and finished product, while also damaging production machinery and equipment.

Current estimates place losses at three months worth of stockpiled materials including BattleMech and combat vehicle parts, Battle Armour, weapons and ammunition. In addition, it is estimated that it will take another two months for the facility to again reach full production capability, assuming that there are no further significant setbacks to recovery.

Returning the facility to full capacity is to be given our top priority, however doing such will also require assistance from the Sea Fox Clan in order to restore or replace damaged machinery and Clan-specific technologies. Given the value of the factory and its output (and being one of the few sources of Clantech production within the Confederation) this is considered to be vital to future operations.

Fenris Keep: The sabotage to the facilities in Fenris Keep resulted in wide-spread damage to the facility, both in terms of the initial blast, the subsequent fire and efforts to contain it. Losses to buildings and facilities are estimated at fourty percent, including one of the major storage facilities and one of the logistical administration centers. The main Mechbay and landing pads were untouched, however.

While the facility is repairable, its security has definitely been compromised. Fenris Keep was chosen for its low profile, given that it had been functionally abandoned for nearly a decade and had been stripped of any useful materials. Given the nature of the incident, it must be assumed that the AFFS will be aware of our use of the facility, and will identify it as a CCAF asset. While this will not prevent us from using it in future, it should not be used as a base for covert operations.

North Tide Docks: Damage to this facility was severe, with numerous warehouses and other support equipment (eg cargo cranes) destroyed or severely damaged by the mercenaries. Compounding losses, at least two hundred tons of supplies were either destroyed or taken by the raiders. Given that the primary reason for the use of this facility was covert movement of supplies for Ijori operations, it us recommended that all operations be terminated and remaining assets be relocated to more secure facilities.

Supply Depot 48-Bravo: Damage to this facility was near complete. Substantial use of Inferno Munitions by the attacking force resulted in severe damage to structures, which in turn spread across the base during the course of the battle. Over 90% of supplies present were destroyed, with none taken by the attacking force. Based on this, the facility has been abandoned.

Baradin Island Prison Complex: The Baradin Island prison suffered relatively light damage, primarily focused on its communications and administration facilities. However, the attack allowed a mass breakout, with much of the prison population rioting and effectively seizing control of the prison itself. As such, the prison should be considered to be a complete write-off for now, but may be recovered in future. Current plans are to starve out those inside, before using the Fletcher Planetary Guard to secure the facility.

More important is the known presence of several high-value prisoners that were released by the mercenaries. Given the level of commitment to extracting these individuals, it is likely that some of them may have actually been intelligence assets with valuable knowledge. Unfortunately, given the level of damage to the facility's administration and the ongoing situation, it will take some time to learn just what information was compromised and at what level.

Other Concerns

Illegal BattleMech Dueling: While the existence of Fletcher's BattleMech dueling circuit was known, the occupying CCAF forces chose to do nothing about it. It is clear that the circuit was not seen as a threat, while some of the 1st Liao Guard personnel on-world had become involved in it to varying degrees as spectators or otherwise supporting it. The most extreme case was Sang-Wei Lo Biao-McTavish, an active participant in several battles. This, in turn, was used as a vulnerability that allowed his extraction by mercenary forces.

Until this point, it is clear that there has been a deliberate 'blind eye' turned towards this organization by our forces, which has clearly been a failure on their part. This represents a clear vulnerability that an enemy could potentially exploit in future. As such, it is strongly recommended that we crack down on the circuit, both in terms of curtailing its operations while also preventing CCAF personnel from supporting it in any way.

Wolf Clan Remnants: The primary reason for the selection of Fenris Keep as the base of Ijroi's operations was its physical isolation. Located on an island in the middle of a lake with only a single approach, the structure should have been near impossible for a force to infiltrate. However, not only did enemy personnel manage to infiltrate the facility and sabotage it, but they were also able to escape afterwards.

Our analysis of the enemy battlefield communications puts at least one Wolf warrior within their forces, possibly two. Based on this, it is likely that the enemy were able to used information from the native Wolf Clan population to gain access to Fenris. Up until this point, we did not consider the few remaining Wolves to be a threat simply due to how few there were and how marginalized they had become in the planetary population. However, based on these events, we strongly recommend increased monitoring of their population and movements.

Strategic and Tactical Failures

Analysis of the losses that we suffered paints a very poor picture of our forces and their ability to respond to the attackers. While the enemy did suffer losses of their own, they were almost insignificant compared to ours. Furthermore, the mercenaries were able to operate with impunity throughout their campaign

A number of factors made this possible. The first is that the Mercenary forces conducted a mobile campaign, basing their dropships in remote, heavily forested locations and taking advantage of the local weather to help mask their movements. However, at the same time it own forces responded very poorly to their operations, and made a series of mistakes that played to the enemy's advantage,

The first represents a simple inability to communicate. The 1st Liao Guards and Warrior House Ijori never coordinated their actions or tried to create a unified front against the enemy. In turn, both failed to utilize the Fletcher planetary Guard who, for their relative inexperience and lack of equipment, were also far more familiar with the planet, its geography and climate, and would have been instrumental in efforts to track them down.

The 1st Liao Guards chose to maintain entirely defensive operations, assuming that their superior equipment and on-site support would give them an advantage against the enemy. Instead, the Mercenary forces chose to use their mobility to their advantage, striking at the 1st in limited engagements that lasted as long as they needed to hit their targets, cripple or dive off the enemy forces and then disengage after looting what they could. The 1st became purely reactionary, letting the fight come to them.

Conversely, Ijori chose to maintain a low profile, focusing on their long-term operational goals at the expense of short-term planning. The Ijori field commanders deiced it would be best if the raiders remained entirely unaware of their presence, and decided to let the 1st Liao and the Fletcher Planetary Guard shoulder the burden of stopping the attackers. While Ijori's irregular forces could have been of great assistance in locating and eliminating the mercenaries, instead they chose to leave those forces on standby lest they be damaged before they could launch future operations.

While it could also be argued that the Fletcher planetary Guard showed a similar lack of initiative and unwillingness to engage the enemy, in their case any attempts to do such would have been foolhardy. The Fletcher planetary Guard lacked the experience and level of equipment of either the Mercenaries or the two CCAF commands, and would have been outmatched by the mercenary forces. Rather, their single greatest failure was instead their decision to nothing at all, rather than attempting to coordinate with our units to create a more coherent response.

Many of these mistakes can be bought down to simple overconfidence on the part of our units. As one of the yingcan de shizi commands, the 1st's operational experience has been limited to operation GREAT FLOOD, which as seen it score a number of easy victories against RAF holdouts and AFFS irregulars. The command is simply not used to being on the defensive, and were unprepared for what would be needed to hold such a vital world. Similarly, while the reborn Ijori are the masters of asymmetrical warfare, they again work best on the offensive and became more focused on their long-term operational goals then their immediate concerns.

These problems will need to be addressed as CELESTIAL REWARD moves forward. While we have made great strides in striking down the Federated Suns, we need to be ready for counter-attacks and whatever other desperate efforts they might make to halt our advance. The Capellan Confederation is poised to claim its destiny, but can only do such if each and every citizen does their utmost to make it happen.



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