(From Bullets, Books and Bylines: a blog about mercenary literature; Galatea InfoWeb, 3144)
Cassidy's Crusaders (Volumes
I-IV) by Cameron Kennedy et al. Red Tower Books, 3142. Fiction. Will punch you
in the gut and make you cry.
Today we're going to be getting a little more
visual then normal for something interesting form the fiction bin. Our subject
for today is also rather extensive, so I'm not going to be breaking it down
into as detailed a summary as I normally do. Or maybe I’m just going
to encourage you to read the thing yourself to get all the juicy bits. As always,
this is a bit spoiler-riffic, only of the board sweeping plot points. I'm not
going to tell you who lives or dies, even if one of those did break my heart.
Okay, preamble aside, our review for today is Cassidy's
Crusaders, volumes
I-IV, released by the Red Tower Books It's written by Kennedy Cameron and drawn
by a variety lfo luminaries including Carlos Espozito, Rick Wallach and the
Flanenco brothers (Who may have been more than two and possibly not even
brothers). Wait a moment, you say, drawn? What's this? Am I reviewing a comic
book?
Yes, yes. I am.
And before you close your browser in disgust or
fill my comments section with claims of my running out of content or lowering
my standards or whatever else, do yourself a favour and read my review. Then
you can kill me.
Anyway, a bit of background, Cassidy's
Crusaders was
published by the now-defunct Funtley Publications over the course of twelve
years from 3105 to 3117. Funtley exited the comics racket when it was bought
out by Bradburton Books in 3122, who also inherited the rights to their
characters and titles. It goes around a bit form there, but in 3142, Red Tower bought
the legacy rights to the entire Funtley catalouge, save for thirty-four characters
created specifically for Bananatron Explosion! Before January 1, 3050. Yes, I’m only scratching
the surface here. It's insane.
Back on point. Red Tower compiled Cassidy's Crusaders and
relased it as four, monsterous volume covering its entire run. They managed to acquire
good-quality artwork masters for the entire run; this isn’t just a
recreation form an nth generation scan of a reprint of the original that has
been resized three times over the decades. Added to this, they also managed to wrangle
interviews with the original writer and artists (well some of them) as
supplementary material to the strips themselves.
Okay, enough background already, I hear your
scream. So what's this talking funny picture book about?
Cassidy's Crusaders is a war comic about a mercenary
unit. Okay, so that's nothing even remotely surprising, and there's been about
a bazillion of them so far. What makes this one so important is several things.
The first is that this is not some heroic against the odds tale of the best
unit in the universe that’s full
of Clan Omnimechs and larger then live space heroes. (Thank you, Sonya Brie. Your
novels are my guilty pleasure). Truth is, it's anything but.
For starters, the titular Cassidy's Crusaders
aren't a big unit, nor are they an amazing one. They're a small unit, struggling
to get by. When our story opens they're coming off a contract that they only just
broke even on. They lost good men and material, and their commander has just
had to take a contract that he was only so-so about because they're otherwise
buried in debt and have their creditors breathing down their necks. And while
yes, spoilers, this isn't a rags to riches story either. Without saying too
much, by the end of the book's run they are far from rolling in the money.
So that's number one. Number two is the storytelling
itself. Simply put, this is hard stuff. You're not going to see them defeat
impossible odds, effortlessly wipe the floor with their opponents or anything
else. This is a gritty, harsh and violent world, where staying alive is a victory
in and of itself. The Crusaders taste defeat on more than one occasion, and the
writers don't hold back with the 'anyone can die' approach. A character might
be built up over the course of several issues, and then suddenly they eat a PPC
to the face and are incinerated in an instant. And you can never tell who it
will be either. It's heroic, yes, but far from romantic.
The Crusaders are in many ways the heroes of
the story primarily because they're the protagonists. They're not good all
people either. True, it's not like they're all baby eating psychos, but there
are plenty of bad apples within their ranks. At the same time, there are those
that have their moments and are willing to put their lives on the line for
others or even go beyond the bounds of a contract on principle. So they're not
paragons of virtue by any means, but rather very flawed and believable people.
Right, you say. Gritty war story. I get it. So
why do I want to read this one? I might as well say this now because you'll
find out in the early parts of Volume I anyway, but what really sold this for
me is that the Crusaders work for the Word of Blake during the Jihad. Boom.
There. I said it. Tidal wave of hateful comments inbound. Now before this
degenerates into a political mudslinging fest and the inevitable comparisons to
Amaris, this book is anything but pro-Word or an attempt to paint them in a
positive light.
Rather, it's the story of ordinary people
trying to do their best in circumstances well beyond their control. They’re certainly
not the orphanage-burning monsters that are the stereotypical depictions of the
Word's mercenary allies. There's moments when they try to do genuine good, but
it often comes undone one way or another.
(Did I mention that issue one starts with the
Crusaders lifting off form Outrerach in October, 3067? Yeah, Like that.)
The book gives both sides of the Jihad a fair
treatment, in so far as it says that everyone was crappy and awful and did
horrible things to each other. We've covered enough books here to know that's a
good case. Look at my review of Wild Storms: The Bryant
Campaign or Bear Has
Eaten You for
good, well-pulbicised examples of dodgy things the Coalition did. Cassidy's
Crusaders runs
with that theme. They have horrible allies in the Word, but face horrible
people on the other side of the fence as well.
The characters are mostly strong, both for good
and for bad. Richard Cassidy is clearly depicted as a good man in a bad
situation; he wants to do the right thing by his men, but he also is bound by
his contract and a professional code of conduct. It’s this
central conflict that inspired his character arc. Alice Cassidy, his daughter
and heir, is in over her head and struggling to keep up, and faces the growing realization
of how little control she has over her own fate. Chuck Trilsby presents a great
'live form the trenches' point of view character, especially later in the book
when his career advances simply because everybody above him has been killed
off. And Lieutenant Sneddley (No, I don't think he ever gets a first name) is
wonderfully hateable, so much so that you cheer when he suffers his horrific
demise. No, I won’t spoil
it, but it’s well
deserved no less.
There's some great gems among the supporting
and guest characters too. Percent or Marie Entenard is wonderfully creepy and
just 'wrong' enough without going over the top. For example, the letterers put
her speech in a font that is slightly but noticeably different from everyone
else's.
Not all the characters are good, I will admit. Neither
Percentor Bob Wallis nor Chu-i Jonji Yamashita ever progress beyond
'moustache-twirlingly evil' (Hell, Yamashita even has a moustache). Or there's
Star Captain Olaf Gunderson, who's personality begins and ends With RAR KILL
YOU.
A few historical characters also appear; for
the most part, their appearances are pretty fair and reasonably handled, if not
fantastically. The biggest problem with them is that many of the appearances
seem forced, as if to say 'look, historical relevance!' more then what they do
for the narrative.
Which is one of the comic's biggest structural flaws,
by the way. The story does move around a lot from world to world during the
Jihad. But there are times when it seems that there's little logical reason for
the Crusaders to be assigned to the given job they have beyond putting them in
the line of fire of some significant event. While it's not bad, it does detract
from the narrative
While the book does go through four (or so)
main artists, the artwork does remain consistently good. There's a nice, gritty
style here that plays well throughout; no amazingly attractive or heroic
characters, but lots of dirty, grimy and worn people. The cast look like
they've been through hell, as does the world around them. Plus as a bonus, the
artists have clearly done their research. Not only is the scenery and setting appropriate
for each world. But they make sure the 'Mechs and other tech are appropriate to
the time. All of them are well rendered and distinct, instead of being generic
blobs or obviously copied from the nearest reference photo.
And as an added bonus, the interviews at the
end of each volume shed a lot of light on the creative process behind the book,
the decisions they made and so on. It also includes the rather sad tale of the story’s
cancellation. Cameron had big plans for the unit, but the editor's wouldn't
approve his research budget, claiming that the 'demographics were shifting' and
'nobody wanted another war story'. I won't say what those plans were (As what
do you know, they do kind of spoil the outcome) but It would have been
fascinating to see where they would have gone.
All in all, it's a great read and very
satisfying on a number of levels. Strong characters, great artwork and a 'pulls
no punches' approach to storytelling. The characters may be fictional, but
their stories feel real.
About the author: Cameron Kennedy was born on
Towne in 3077. He was hired by Funtley Publications almost fresh out of high school,
and began his career doing filler work on a number of different books including
Splat, Fight!, Fear and Bananatron
Explosion. His
first fulltime job came with the launch of Action
Battleforce, where he
created (and wrote) a number of early strips including Red
Wolf, Storm's Strikers, Sergeant Stone and FSS
Fearless. His
career was defined by a combination of big breaks and fights with editors,
often over content. Following the cancellation of Action
Battleforce, he
primarily wrote for children’s humor
comics until Funtley's closure. Since then, he has written across a number of
different projects, primarily comics and prose. He lives on Towne and still regularly
writes very angry blog posts.
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