Sunday, 15 May 2016

From the personal journal of Irisz Magyari

When we took the contract with the FWLM to wipe out the Sanguine Reapers, I was hoping for a quick and easy job. In an ideal world, we'd be able to hit Andiron, eliminate the Reapers on the ground and then be off in a day or two. Clearly I was being incredible naive.

Getting out here was easy enough, and we made planetfall without opposition. Our forward base is inside an abandoned industrial complex, which provides both a solid landing field for our dropships as well as allowing us to fortify the remaining buildings to add an extra layer of protection. That much went well, but it would be about the only thing that actually wound up going to plan.

Once we were down, our recon forces worked with the intel provided to us by the Eagles as well as Nikola's own research to scope out several locations where we believed the Reapers were based. From that, we found two probable locations based on both their location and some activity that we were able to discretely observe.

The first was an abandoned mining facility that had a number of good points going for it. It was a secure and defensible location; the buildings and equipment could act as shelter and be used to service BattleMechs; it had a large, open paved area that could be used as a dropship park and, potentially, underground shelters for storing valuables or equipment.

Conversely, the second wasn't so obvious, but our recon confirmed at least one BattleMech on-site, which was a good indicator. It was an abandoned fishing town on what had been the shores of a large inland sea. For various reasons, that sea had since retreated, killing the local industry and causing the town be abandoned and fall into ruin. But it also again had plenty of places to park a dropship and buildings that could be used as shelter.

I chose to hit both places at once, hoping that speed, superior equipment and the element of surprise would be on our side. Unfortunately, neither site worked out as expected

My Command Lance (with some of Recon Lance's elements) hit the mine, since our 'Mech were both slightly faster and more of them possessed jump jets. We were met by a complete lack of resistance, but not because we caught the Reapers by surprise. Unfortunately, it turned out that the mine was almost entirely abandoned; the 'activity' our recon elements detected was actually a group of nomads who had taken shelter and had been stripping down an old MiningMech. After we questioned them (they didn't know where the Reapers were but didn’t want to run into them anyway) we let them be and pulled back.

Assault Lance's luck was different, but not necessarily any better. The port turned out to be occupied by a lance of rather tattered 'Mechs who were rather immediately hostile. Their opening fire without warning was enough of a confirmation to Takahashi that they were the Reapers so he ordered his lance to take them out.

Unfortunately, the pirates were ready for an attack, and had hidden several hovertanks inside the hulks of several abandoned, rusting ships. While Assault lance were briefly threatened, they managed to turn it around by quickly immobilizing all thee hovercraft, leaving them as little more than a distraction. After popping them up, they were able to return to the main threat with very little actual damage.

Concentrated firepower bought down the pirate leader in a Warhammer, as well as crippling a Hunchback. Two more 'Mechs, a Cronus and a Yeoman, as well as a Phalanx Tank, were able to escape, but all of them were badly damaged (the Phalanx had lost its main gun, for starters). And so while the battle was over rather quickly with the pirate forces seemingly crushed and the Assault Lance only suffering armour damage, there was a problem.

This force wasn't the Sanguine Reapers. They were actually the remnants of the Newcastle Chasseurs, a mercenary unit that had broken contract and gone rogue about seven or eight years ago and had been missing ever since. The Knights had arrived on-planet, and almost immediately been set upon by the Reapers who had 'encouraged' them to join forces. They'd managed to keep their freedom from the Reapers by hiding out in the fringes of the world, entertaining pipe-dreams of one day getting off planet and returning to legitimacy.

No way that was ever going to happen. This is the stage in a Mercenary’s career when the only way left to go is further down. In a sad way, we were probably doing them a favour.

The only good to come out of this mess was some information we gained from the surviving Chasseurs. The Reapers are the effective 'rulers' of Andiron. While there is a semblance of a civilian government, anyone in charge is affiliated with them either through choice or coercion. The Reapers don't operate out of the planetary capitol; rather the location of their base is a well-kept secret to ensure their safety from, well, people like us. So while we don’t know where they are, we do have a good place to start.

And given that we have a skilled investigator, a journalist, a man with a wide array of odd skills and a master of sawing people in half with a Vibrokatana at our disposal, I figure that it’s only a matter of time before we find their location. And, as always it's probably best if I don't ask what they do to get there.


Takahashi rounded up the Chasseurs leader, Raymond Terrace, and the other survivors of their force. Odd are that they're wanted by the MRBC or even their last contractor for desertion, so if nothing else, we might make some money off that. And to be fair, a life in a Galatean prison is probably better than they were getting here on Andiron.

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