Showing posts with label randy. Show all posts
Showing posts with label randy. Show all posts

Saturday, 27 January 2018

Journal Extract 75324-Rho

Remember what I said about the kids being walking security leaks? Well, if anything, I seem to have underestimated the risk they represented.

Jessie isn’t that stupid. Hopelessly naive, in over her head and being pushed way past her capability because of her parentage, yes, but not actually stupid. And let’s be honest here, she’s far from the first child of a mercenary commander to be promoted simply because of her parentage. In a family run unit like this, it’s inevitable; you just have to hope that the child is up to the task. In Jessie’s case, the answer is ‘no’, and I can’t see any way that she would ever run the unit on her own.

Ronnie is that stupid, but that’s another matter.

Saturday, 20 January 2018

Journal Extract 75323-Rho

[Honestly? Between them the kids are walking security leaks. If not for their parentage, they would have both been discharged long ago or otherwise ‘retired’. Then again, they’re far form the first idiot offspring of mercenary officers. At least one of them might not be a problem too much longer]

When (deleted) the Major first found out about the Ashburton government hiring mercs, she was furious. Then when she found out who they were, she was strangely okay with it, which is rather strange what with our past and all that. She figured that we would lie low for a while and get a read on the Irregulars, their full capabilities and what they were doing, and then make her move.  She was even okay with them taking out one of the pirate bands, though it ain’t like they’re exactly a big loss to begin with.

So the Major had the idea of luring out one of their lances into an ambush. The plan was to use recon lance to act as bait to draw them in and then have my lance to take them out. Seemed simple enough, right? We even had a fallback escape route into the canyons should things go bad. ‘course, none of it went even remotely right to begin with. (Deleted) (deleted) frig it, trying to keep this professional sounding Scout lance managed to bait one of the units looking for us all right, but it was a freaking heavy lance. So they weren’t just running towards us for the trap but also running for their lives, and Scout Lead was screaming like he allways does when he gets in over his head (happens a lot too).

Sunday, 14 January 2018

Operation LONELY ISLAND

From Mercenary Campaigns of the 32nd Century, Galatea Free Press

After their ambush and defeat of a pirate attack on the Batman docks, Magyari’s Irregulars chose to capitalise on their momentum and strike a blow against the Ashburton pirates. While the main goal was it simply eliminate one pirate band, the hope was that they would send a message to their opponents that they were not safe, they were not beyond the mercenaries reach and that there was nowhere that they could hide. By taking out one band in their supposedly secret hideout, the Irregulars were hoping to demoralise others.

Of course, the problem was going to be finding one of those secure hideouts. Interrogation of the captives from the Batman attack had revealed that the pirates had a base on Phillip Island, but the exact location was unclear. The pirates were known to be well-informed, to the point that it was known that they had people watching the Irregulars’ dropships. As such, they would likely be tipped off about any potential move against them, and could clear out before an attack was mounted.

Saturday, 30 December 2017

From the personal journal of Sargent David Correra

Working with the assault lance is never dull, and I’m not just saying that because of all the time I spend riding on Lee’s Vulture. Those guys have an amazing ability to come up with insane plans and get themselves into trouble. And because my squad is effectively attached to their lance, I’m usually along for the ride.

Take this latest one as an example. We were trying to look for a way to lure out the Ashburton pirates. They’d managed to find out the target of the next pirate attack, being a warehouse district on the Batman waterfront (Yeah, the pirates were going straight after the capital even knowing that there was a mercenary company present. Talk about ballsy!), so they had decided to plan a surprise party. They had their ‘Mechs shipped in (Along with my squad, of course) and hidden in the target warehouses in ambush.

Sunday, 4 June 2017

Audio Log File #75928-Rho

Bruce Wolf: What you got there, mate?

Randy Georges: I’m just editing the footage form our little expedition over the last few days into a more... Presentable format.

Wolf: Right. That’s when you and the others (EDITOR’S NOTE: Takahashi Oda, Lee Zhen, Haki Aardvarksen) went out to meet those tribals. How’d that go?

Georges: Well, they prefer to call themselves neo-primitives.

Wolf: And like I can’t talk about bludgers who like to give themselves fancy labels, right?

Georges: Well...

Wolf: So as said, how’d that go?

Georges: Irisz will probably give you all a full briefing in the morning, but it can’t hurt to show you. Basically, she wanted us to try and track down the prisoners your lance released and get their help. After all, if we’re going to annoy the Wolves, why not enlist the aid of people who don’t like them already?

Saturday, 25 February 2017

Channel 9 Victoria Internal Memo


From: Roger Woodward
To: Frank J. Harris II (Programming Department)


I’ve reviewed the material that Randy R. Georges has been sending to us, both in the form of the raw footage and the edited episodes that he’s pout together. I admit Now that I’m in two minds about it.

On one hand, he’s done a fantastic job with it. He’s put together a strong narrative about this unit and its people and the way they operate. This is done on many levels; from the in the field, moment to moment decisions to the day to day operations and all the way up to the long term strategic operational planning. By picking a command with a long history, he also gives their actions some degree of weight, especially as he’s delved into that past.

From the personal journal of Gillian Blackrock

My decision to form an alliance with Lee Zhen has definitely born fruit. While I was wary of directly involving myself with the pursuit of Stein due to the risk of exposure, Zhen makes an excellent proxy for my own investigation. It’s aided by the fact that he has a very personal stake in all of this; he’s clearly none too comfortable with others knowing about his past (and with good reason) which gives him a good reason to track down Stein.

Stein had been in contact with one Joaquin Gertz, a mercenary Mechwarrior. Gertz is presently employed as a lieutenant in Kessler’s Killers, a rather low-end mercenary command of no real note. What made this interesting is that Gertz and Zhen had a history, the two having previously served together. Getz was Zhen’s lieutenant before they had a falling out over salvage (in this case, a near-new Vulture Mk IV) which lead to Zhen’s desertion and, eventually, his current employ.

Sunday, 8 January 2017

Audio Log File #75892-Rho

(Once again, I only got half the conversation. Right now, Sharkey's so on edge that he's not going to let anyone near his stuff, so I can't see that changing any time soon. I can only imagine what your boys are up to there. Whatever it is, though, they have him scared and angry - K)

(Understandable. I'm beginning to think that Sharkey has reached the end of his usable life anyway, however I will leave that to your discretion. In the meantime, thank you again for bringing this to me)

Sharkey: I've had another incident, and it was the same pair of fraggers as last time. I tell you, somebody is out to get me. No, I'm not being paranoid. I'll tell you what happened; they stole all the info from my computer and they used it to find my assets. And now they're moving in on me.

(Inaudible)

Sharkey: One of my men got a good look at them, and it was the same pair as last time. Yeah, the moustache guy and the Cappie criminal. No, I got no idea who they work for, as I've never heard of them before. I don’t think it's that bastard Kaine, though. If he wanted me out of the way, he'd have just marched his 'Mech up to my place and flattened it.

Monday, 2 January 2017

Audio Log File #75891-Rho

(A technical failure meant we only got half of this conversation. The lack of communications infrastructure on this miserable rock is to blame. I added a few annotations where needed - K)

(Thank you for this. It is relevant to our case no less. I’ve added a few notes of my own)

Sharkey: As near as I can tell, there were two of them. My men are still trying to figure out how they got into the mansion grounds, given that they didn’t actually cut through the fences or disable the cameras. When I find out what was the problem, I’m going to make sure that it doesn’t happen again.

(Inaudible)

Sharkey: You’re right there. Somebody’s going to get his hand fed to a dogodile over this, mark my words. (Dogodiles are a reptile native to Andiron that. They have a vicious bite, and can be tamed and used as guard animals - K)

Sunday, 13 November 2016

New Hades investigation, days 1-3

(Given how busy you are right now, here's my quick breakdown of our findings over the last few days. – NK)

Sanguine Reapers

The Reapers seem to rather jealously guard their location, which might be a part of how they’ve managed to live so long and avoid both Pirate hunters and being raided by the other gangs. The Reapers have very little (Official) contact with New Hades City and its people. Rather, they deal directly with Sharkey, the 'boss' of the city. He provides them with food, water and other essential supplies, and in return he gets a cut of their take (And, reportedly, he even puts in special requests for loot).

Despite how it might sound, this relationship seems to have been a mutual agreement between Matthias Kaine and Sharkey. Apparently Kaine walked his 'Mech up to Sharkey's house with the dead body of the Reaper's former leader chained (or nailed) to the front of his 'Mech. That put Sharkey in a mood to talk. It means the Reapers don’t have to worry about getting fed, and can focus on the piracy.

Sunday, 15 May 2016

From the personal journal of Irisz Magyari

When we took the contract with the FWLM to wipe out the Sanguine Reapers, I was hoping for a quick and easy job. In an ideal world, we'd be able to hit Andiron, eliminate the Reapers on the ground and then be off in a day or two. Clearly I was being incredible naive.

Getting out here was easy enough, and we made planetfall without opposition. Our forward base is inside an abandoned industrial complex, which provides both a solid landing field for our dropships as well as allowing us to fortify the remaining buildings to add an extra layer of protection. That much went well, but it would be about the only thing that actually wound up going to plan.

Once we were down, our recon forces worked with the intel provided to us by the Eagles as well as Nikola's own research to scope out several locations where we believed the Reapers were based. From that, we found two probable locations based on both their location and some activity that we were able to discretely observe.

From Randy's production notes

Things we know about the mysterious "Ronnie"

  • Early-mid 20s
  • We have seen him in Tharonja's twice
  • First time he was arguing with a red-haired woman. She left and he had a sulk
  • Second time was when he was trying to recruit Ivar (of all people). Ransom headhunted Ivar out from under him and he had a sulk
  • Comes in to Tharonja's either with others (his lance/other members of his unit) or to try and recruit people

Wednesday, 13 January 2016

Victoria Planetary News internal memo

From: Gordon I. Murray (Galatea office director)
To: Frank J. Harris II (Programming department)

Subject: Journalistic Ethics

Mate, we might have a problem with Randy's little project. I think he's gone native on us.

He’d just come back from the unit’s last contract and had dropped by the office to do the regular check-in with us; drop off the footage he'd recorded, touch base about the plans and the future direction for the show and all that sort of stuff. Given where he'd been and what he’d been doing, I expected as lot of good footage of Cappies getting the crap beaten out of them which I knew that the audience would lap up. And that’s all well and good, but there was something else that came with it.

Sunday, 15 November 2015

From the personal journal of Bruce Wolf

Bloody hell. Meeting someone again that you have not seen in ten bloody years is always going to be awkward, but seeing Ivar again after so long was definitely a right mess.

Me and Ivar knew each other from back in the early Steel Wolf days. The pair of us trained together and it’s fair to say that there was a bit of a rivalry between us. I mean, we were not at each other’s throats all the time, but we definitely did get along like a house on fire. And while we ended up in different Trinaries, I could tell that he was always looking to have a go at me. And when he got left behind I knew that he’d be mad as a cut snake.

So when I ran into him ten years later, I knew that there was going to be a bit of blue happening there. I mean he did not immediately spit the dummy at me, but I knew he was not going to be happy about going from Clan Warrior to Cut Lunch Commando and then all the way to Dole Bludger while I at least got a shot at getting all grouse on Terra, Skye and wherever else. I mean, even if it did not work out as planned, I got to have a go while all he did was pick his nose.

Sunday, 19 July 2015

Maskirovika Recording Log 58389-29

Voice 1: So explain to me what exactly happened last night.

Voice 2: We had two new recruits to the fight, for starters.

Voice 1: Explain in detail.

Voice 2: The first was a prospect that Ivar (Analysis: Ivar Wolf, former Steel Wolf member. File attached) had bought in; Casual Metworst. The guy checked out, and had ‘Mehc experience even if he had no ‘Mech of his own. Metworst also came in with an associate, Bruce Wolf who was another former Steel Wolf he identified as being Bruce Wolf. Only Metworst was entering as a competitor.

Voice 1: What was Bruce there for?

Voice 2: Bruce was apparently Metworst’s contact with Ivar, and his ‘in’

Voice 1: I see. And the other prospect?

Voice 2: Another one of Ivar’s finds. Haaki Aardvarkssen, a merc who had been stranded on planet when the Cappies took over. He had stashed his Axman some time back, but was short on funds to look after it. So Ivar offered him a way to use his ‘Mech as an incentive.

Voice 1: Do you think either of them were behind what happened?

Voice 2: Given that they were both occupied, I doubt it.

Monday, 3 November 2014

Victoria Planetary News Internal Memo

From: Frank J. Harris II (Programming department)
To: Randy R. Georges

Subject: Expanding the scope

Randy, we just (well, as of me sending this, which could mean anything to you!) got the first package of material you sent back. The boys were looking at it, an, well, we love it. There's some great stuff in there. Very raw, very visceral, very dynamic material that's bound to grab the attention of the viewers and the sponsors. You've done a great job there so far, and this project has a lot of potential.

Also, that bit you pulled with the VTOL and claiming to be a government spook? Great stuff.

Saturday, 29 March 2014

Untitled Mercenary Expose, production notes

[Establishing shots of Rashid’s house; there’s some in the footage Randy sent us]

Narrator [V/O]: Using a decoy, they hoped to lure their target out.

Governor Rashid Zaydid [Recording]: I told him never to contact me here [EN: These are in Kazakh; obviously we’ll have subtitles]

Messenger [Recording]: I have orders, and you need to follow them too. This is important. Head to this location and wait for instructions.

Zaydid [Recording]: All right; but this had better be important. We’re all risking a lot by your coming here, especially after what’s happened in the last few days. They’re watching me, I’m sure.

[Shots of government car in motion. Not sure if Randy has any in the package, but I’m sure we can just use some stock if we need to]

Narrator [V/O]: The target had taken the bait, Governor Rashid Zaydid leaving his home to head towards what he thought was a vital meeting, unaware of what was really in store.

Friday, 17 January 2014

Hamilton's Ten Worst Buildings (extract)

(EDITOR’S NOTE: The following post was discovered by Randy R. Georges during his investigation into local politics)

Previously in the Architecture Blog, we’ve looked at buildings that were the wrong design for the right time, and ones that were the right design for the right time. Today’s building is that most unique of types; the wrong building at the wrong time built for the wrong reasons.

The Kazan City convention centre was first proposed in 3129 to fulfil a need that simply didn’t exist. Kazan City had no existing major convention space and was neither a major tourist nor business destination. On paper, the idea was to create a convention space that would draw people and business to the city, but at the same time, there were a lot of questions as to if a convention centre alone would be a major draw. Regardless, district Governor Sukhrab Kentau was convinced that the project was a good idea, and had thrown the weight of the district government behind it.

Saturday, 11 January 2014

Kazan City politics

(EDITOR’S NOTE: The following blog post was discovered by Randy R. Georges during his investigation of the local media)

So how’s this for a thankless job? Be the governor of a region that’s both economically depressed and the hotbed for a terrorist/revolutionary/whatever movement? And on top of that, have somebody further up the food chain bring in outside contractors as a way of telling people that hey, you can’t do your job so we’ve hired someone to fix your mess for you.

Want that job? Because I’m beginning to think that Rashid Zaydid, the governor of the Kazan district, certainly doesn’t.

Friday, 20 December 2013

Personnel Files - Player Characters

(EDITOR'S NOTE: The following are the Player Characters of the campaign. At the start of the game, three of them are new hires, bought in to replace the recently lost Assault Lance. The fourth is a long-time ally of the unit who's player will be unable to regularly attend. The actual number of player characters present at any one given time is highly variable)