Sunday, 13 November 2016

New Hades investigation, days 1-3

(Given how busy you are right now, here's my quick breakdown of our findings over the last few days. – NK)

Sanguine Reapers

The Reapers seem to rather jealously guard their location, which might be a part of how they’ve managed to live so long and avoid both Pirate hunters and being raided by the other gangs. The Reapers have very little (Official) contact with New Hades City and its people. Rather, they deal directly with Sharkey, the 'boss' of the city. He provides them with food, water and other essential supplies, and in return he gets a cut of their take (And, reportedly, he even puts in special requests for loot).

Despite how it might sound, this relationship seems to have been a mutual agreement between Matthias Kaine and Sharkey. Apparently Kaine walked his 'Mech up to Sharkey's house with the dead body of the Reaper's former leader chained (or nailed) to the front of his 'Mech. That put Sharkey in a mood to talk. It means the Reapers don’t have to worry about getting fed, and can focus on the piracy.

There's no question that they're the top power on the planet. They have a company of BattleMechs, another company of vehicles and a fair smattering of conventional infantry that are augmented by some Battle Armour. They have their own drop ships and a jumpship that they either control or have regular access to. They've been able to carefully sheared this strength by not engaging in random warfare with the other bands on the planet, and rather consolidating their position and limiting their outside access. When they do engage with other gangs, it's in order to 'encourage' them to join. Though looking at the state the Chasseurs were in, starving them out also seems to be a valid tactic.

Sharkey

Sharkey is unquestionably the top dog in New Hades. He's equal parts mayor, crime boss and warlord. He has his hands in much of what goes on in the city, and doesn't even pretend to hide it. Rather, he flaunts it; we passed St Sharkey's Memorial Hospital, the Sharkey Markets and Sharkey's Salvage alone. He has a solid grip over one section of the city, a walled off 'rich' district, in so far as the term can apply to a place like this. In there, life is generally better than the rest of the city, which is to say that it's still poor by Inner Sphere standards. Oh, and this section centers on his own mansion, of course.

Besides the usual array of underbosses, lieutenants, enforcers, legbreakers and the like, Sharkey also has his own obvious personal security force. We saw armed guards in something that passed for uniforms around the 'good' part of town, and we know that he has at least one BattleMech under his control, a Firestarter. When you remember that much of the population lives in ramshackle slums, it's easy to see why he's stayed in charge.

As explained above, his relationship with the Reapers seems to be entirely beneficial. The upside of this is that he also has to know where they're hiding if he's sending them regular supplies. Oda has suggested that we infiltrate his personal compound in order to retrieve that information by whatever means we see fit. He's also suggested that it would be no great loss if Sharkey was to end up accidentally being chopped in half with a Vibrokatana along the way.

Luthor Graves

Graves is a bounty hunter who apparently is also here seeking Kaine's head. His plan seems to have fallen apart when he realised that his target would be near impossible to get to. None the less, he was still trying to make something of it, if only to cover the clearly considerable expense at getting out here in the first place. We came into contact with him when we found out that he was keeping an eye on us, using a (clearly intimidated and in over her head) local working girl as a go-between.

He had an apparently lead on the Reapers and was willing to team up with us in order to deal with them. Instead his 'lead' was another band the Lords of Pain (see below) who were entirely unconnected. None the less, Graves apologised and said that he was glad to work with us in future to aid in taking down the Reapers.

On one hand, Graves could be a useful asset. He's a MechWarrior and clearly is both a good shot an an excellent sniper in his stealth Cataphract. On the other hand, he's a bounty hunter and thus is clearly in it for the money. And we've had enough bad experiences with bounty hunters to make me wary of what he might do. Plus he was using a clearly terrified local girl as his gopher, which is more than a little sleazy.

The Lords of Pain

Your basic fringer group who lived off riding others. There’s not much to say; they surrendered after we crippled two of their 'Mechs and badly damaged a third. They really don't have anything to do with the Reapers at all, and had been largely living under their notice. We chose to let them be rather then prolonging an otherwise pointless battle. Of course, I have to wonder how it was that Graves got them confused with the actual Reapers.

They're horrible people, yes, and I can’t see how they're doing anyone any good. But at the same time there was nothing we could have gotten out of them. And when we left them, they seemed to be having something of a breakdown.

Stefania Demou


Our other piece of collateral damage from our operation thus far, Stefania is a working girl from New Hades who was intimidated into being Graves' gopher. So Lee punched out the guy who was 'handling' her and basically offered her refuge here on board the ship as well as a ride off-planet. Katrya has taken her under her wing and is looking after her, but so far the poor girl is somewhere between terrified and gushingly grateful. Dr Cartwright will also do a full medical on her, but it’s pretty clear that we’re doing her a huge favour just by getting her away from there.

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