The Lords of
Pain are a typical example of the sort of small, fringe groups that exist on
lawless Periphery worlds such as Andiron. The group has its origins in a chance
meeting between two pirates, Wilhelm Paine and Jarred Payne. Wilhelm was a
member of a small fringe band that controlled an oasis and the ruined town
around it, while Jarred was a member of a failed mercenary unit (Moore's
Monsters) that had washed up in the world. Neither of them were strangers to
banditry; Wilhelm having grown up in the lifestyle and Jarred having fallen
back on it in order to survive. Finally,
both were MechWarriors with access to their own BattleMechs. Finally,
the pair if them both fund the coincidences of their names somewhat amusing.
Forging an alliance,
Wilhelm and Jarred made their move and deposed the prior leader of Wilhelm's
band. His seizure of command was backed up by Jarred, who bought several
members of the Monsters with him. The pair of them renamed the band the Lords
of Pain after themselves, becoming effective co-leaders of the group.
Maintaining
control of a source of clean water, the Lords of Pain raid nearby communities,
trade caravans and other desert fringe groups for parts, food and other
supplies. However, they are not above also trading when desperate. The band
boasts a lance of BattleMechs, most of which are in poor repair and often short
of ammunition. These are backed up by a lance of medium vehicles and several platoons
of foot infantry, mostly recruited form other desert fringers. A squad of Battle
Armour, still a rarity in the periphery, gives them an unexpected sting.
-From The Modern Periphery at a Glance, Galatea Free Press, 3142
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