Showing posts with label ashburton. Show all posts
Showing posts with label ashburton. Show all posts

Sunday, 18 February 2018

From the personal journal of Irisz Magyari


Dirty tricks are a part of the mercenary trade. No unit can stay ‘clean’ forever, and sooner or later you’re going to have to do something a little dubious to get your way. And sometimes, it actually ends up that you’re doing the right thing, even if you’re going about it in the least ethical ways possible.

Case in point, what we did to Devon Wainwright. We’d had concerns about him ever since we landed on Ashburton, based on the information we’d been provided on his family’s involvement with the pirates. He had a clear motivation too; overthrow the government and restore the planetary monarchy with his family at the top, and go back to how things had been for the last few hundred years before the Jihad.

Ashburton National News, 12th December, 3145 (Extract)


Hambone: We begin tonight with startling developments coming out of parliament in Batman. The government was shocked today when opposition leader, Devon Wainwright, revealed that he and his Re-Monarchist party had been actively aiding the various pirate groups that have been responsible for numerous attacks across the planet. For more information, we cross to our political correspondent, Rachel Drew.

Drew: Thank you for that, Brian. This move on Devon Wainwright’s part was not only completely shocking but also unexpected. Wainwright had called a press conference for this afternoon when it was expected that he would make a major announcement with regards to the pirate issue. Instead, he delivered a prepared statement that nobody expected.

Monday, 5 February 2018

Stalking the Wolf

From Mercenary Campaigns of the 32nd Century, Galatea Free Press

The arrival of a Wolf Empire unit on Ashburton in pursuit of Magyari’s Irregulars was not an entirely unexpected development. The mercenary unit had clashed with the Wolf Empire three times in the last year on worlds they occupied, and in each case come out victorious.

The first was on Keystone, where the Irregulars sized a considerable store of Clantech parts while disrupting production of the Tomahawk II OmniMech. Not only did the Irregulars brush aside a Kappa Galaxy tank force, but they also used the clans’ own honour rules against them to outmanoeuvre and escape a frontline unit from Beta Galaxy. The second of these saw them raid Kalidassa, again disrupting BattleMech production on-world. In the process they destroyed or disabled a number of Theta Galaxy BattleMechs; furthermore, unconfirmed reports claim that they destroyed a prototype OmniMech.

Saturday, 27 January 2018

From the personal journal of Irisz Magyari

The last twenty-four hours did a fantastic job of upending this entire campaign in a number of different ways. I shouldn’t be surprised that Assault Lance was in the middle of all of it either.

First of all, the Wolves. Okay, so we have done a good job of annoying them, granted, and I kind of understand why they would come after us. First we humiliated them on Keystone, stole a huge pile of parts and disrupted OmniMech production. Then we repeated the process on Kaldiassia, including destroying a prototype OmniMech. Finally, we started a rebellion on Shasta, destroyed half a cluster and sent the rest into a tailspin of crashing morale. I suspect that the Wolves that followed us here to Ashburton are the same ones that were burning towards Shasta as we left.

Journal Extract 75324-Rho

Remember what I said about the kids being walking security leaks? Well, if anything, I seem to have underestimated the risk they represented.

Jessie isn’t that stupid. Hopelessly naive, in over her head and being pushed way past her capability because of her parentage, yes, but not actually stupid. And let’s be honest here, she’s far from the first child of a mercenary commander to be promoted simply because of her parentage. In a family run unit like this, it’s inevitable; you just have to hope that the child is up to the task. In Jessie’s case, the answer is ‘no’, and I can’t see any way that she would ever run the unit on her own.

Ronnie is that stupid, but that’s another matter.

Saturday, 20 January 2018

Journal Extract 75323-Rho

[Honestly? Between them the kids are walking security leaks. If not for their parentage, they would have both been discharged long ago or otherwise ‘retired’. Then again, they’re far form the first idiot offspring of mercenary officers. At least one of them might not be a problem too much longer]

When (deleted) the Major first found out about the Ashburton government hiring mercs, she was furious. Then when she found out who they were, she was strangely okay with it, which is rather strange what with our past and all that. She figured that we would lie low for a while and get a read on the Irregulars, their full capabilities and what they were doing, and then make her move.  She was even okay with them taking out one of the pirate bands, though it ain’t like they’re exactly a big loss to begin with.

So the Major had the idea of luring out one of their lances into an ambush. The plan was to use recon lance to act as bait to draw them in and then have my lance to take them out. Seemed simple enough, right? We even had a fallback escape route into the canyons should things go bad. ‘course, none of it went even remotely right to begin with. (Deleted) (deleted) frig it, trying to keep this professional sounding Scout lance managed to bait one of the units looking for us all right, but it was a freaking heavy lance. So they weren’t just running towards us for the trap but also running for their lives, and Scout Lead was screaming like he allways does when he gets in over his head (happens a lot too).

Sunday, 14 January 2018

Operation LONELY ISLAND

From Mercenary Campaigns of the 32nd Century, Galatea Free Press

After their ambush and defeat of a pirate attack on the Batman docks, Magyari’s Irregulars chose to capitalise on their momentum and strike a blow against the Ashburton pirates. While the main goal was it simply eliminate one pirate band, the hope was that they would send a message to their opponents that they were not safe, they were not beyond the mercenaries reach and that there was nowhere that they could hide. By taking out one band in their supposedly secret hideout, the Irregulars were hoping to demoralise others.

Of course, the problem was going to be finding one of those secure hideouts. Interrogation of the captives from the Batman attack had revealed that the pirates had a base on Phillip Island, but the exact location was unclear. The pirates were known to be well-informed, to the point that it was known that they had people watching the Irregulars’ dropships. As such, they would likely be tipped off about any potential move against them, and could clear out before an attack was mounted.

Saturday, 30 December 2017

Project HOUSEBOAT

I found a file that matches up to our mysterious Yeoman. It also gives me an idea as to where the pirates are getting their supplies Nikola

Field Testing Summation: YMN-10-OR Refit
Producer/Site: Curtiss MilTech, Paradise
Supervising Technician: Doctor Gary Pappas
Project Start Date: 3072
Non-Production Equipment Analysis:
                Mechwarrior Aquatic Survival System
                Underwater Manoeuvring Units
                Multiple Torpedo Tubes

The Jihad was a boom time for military technologies, with many different developments going from prototypes to common mass production items during its course. However, the level of destruction unleashed during the Jihad meant that many other projects fell by the wayside or were simply destroyed, with their details often lost. Added to this, not every new technology was a success, and many were dead ends or catastrophic failures.

From the personal journal of Sargent David Correra

Working with the assault lance is never dull, and I’m not just saying that because of all the time I spend riding on Lee’s Vulture. Those guys have an amazing ability to come up with insane plans and get themselves into trouble. And because my squad is effectively attached to their lance, I’m usually along for the ride.

Take this latest one as an example. We were trying to look for a way to lure out the Ashburton pirates. They’d managed to find out the target of the next pirate attack, being a warehouse district on the Batman waterfront (Yeah, the pirates were going straight after the capital even knowing that there was a mercenary company present. Talk about ballsy!), so they had decided to plan a surprise party. They had their ‘Mechs shipped in (Along with my squad, of course) and hidden in the target warehouses in ambush.

Saturday, 23 December 2017

SAFE Intelligence Briefing ASHB-3145-129A

The pirate situation in Ashburton has been ongoing since the end of the Jihad, but in the last three years it has escalated considerably. The pirates have been better armed, better coordinated and definitely becoming more bold in their attacks. Unfortunately, due to their lack of mobility and years of operating on a shoestring budget under the auspices of ineffective governments, the Ashburton Defence Force has been unable to effectively deal with the situation.

While the various pirate groups do not act as a single organisation, it is clear that they share intelligence and coordinate operations. They have divided the planet up into a number of different territories based on each band’s capabilities. While usually their targets are confined to ocean-going vessels and costal ports, there have been attacks on overland shipping and other inland targets. In recent years, the pirates have become so bold as to attack such high profile targets as the Batman ports themselves.

The pirate bands are armed with a mixture of equipment, bur primarily are focused on hovercraft, VTOLs and surface naval vessels, supplemented by small infantry forces. They are known to use battle armour, and some unconfirmed reports suggest that they may have BattleMechs. However, these are more likely modified Industrial designs. Much of this equipment has only begun appearing in the last three years, suggesting an external backer. The most likely candidate is the Regulan Fiefs, given Ashburton’s precarious position in the narrow ‘neck’ of the League between them and the Wolf Empire.

While the pirates do not enjoy any popular support, it is clear that they are well supplied with local, on the ground intelligence. Their attacks are often very precisely targeted, going after specific cargoes or shipments that they have been presumably directed to by insider intelligence. Given that the planet has only begun to emerge from years of economic chaos, it is likely that they run off a network of paid-off informants. Given some of the issues that the ADF has had in past with dealing with the pirates, it is possible that there are informants within their ranks as well.


It is possible that there is one other area providing support for the pirates. The ReMonarchist party had advocated a return to the rule of the Wainright family, and have bene headed up by a scion of the family for decades. The party was marginalised by Prime Minister McNally’s Progress Party, and left holding only two federal seats and having no real power in the house of representatives. A member of the Wainright family were among a group of pirates captured by the ADF, only to be subsequently released during a targeted breakout.

Ashburton

Star Type (Recharge Time): F8V (179 hours)
Position in system: 3 of 7
Time to jump point: 12 days
Number of Satellites: 6 (Banyule, Boondarra, Manningham, Monash, Stonnington, Whitehorse)
Surface Gravity: 1.08 g
Atmospheric Pressure: Thin (Breathable)
Equatorial Temperature: 32 degrees (Tropical)
Surface Water: 50%
Highest Native Life: Birds
Recharge Station: Zenith
HPG Class: B (Inoperative)
Population (3145): 850,000,000
Socio-Industrial Levels: B-C-B-C-C
Landmasses (Capitol City): Glen Iris, Chadstone and Malvern (Batman)

Ashburton was first identified during the late 23rd century, with initial exploration suggesting that the world possessed a high degree of potential for colonisation. While thin, the atmosphere was still breathable at sea level without the need for life support or sophisticated terraforming. Divided into three continents by relatively small and shallow seas, much of the planet was dominated by open savannahs and dry deserts, tending towards tundra at the poles.

Another factor that drew the attention of colonists were the mountainous regions along the world's equator. Thrown up in the (geologically) relatively recent collision between two subcontinents, the atmosphere around the upper mountains was nominally too thin to support human life. On the other hand, surveys found that they were rich in valuable minerals including precious metals and radioactive. Additional exploration of the world's two largest moons also showed that they were rich in mineral resources, prompting development of lunar mining colonies.

Rather than the thin atmosphere, the greatest challenge that the initial colonisations faced came in the form of the world's native life forms. Several large species of aggressive bird like-predators, both airborne and flightless, existed, which quickly found that both the colonists and their transplanted livestock were easy prey. Creatures like the Direbeak (Superficially resembling a terran Allosaurus), the ominously named Death Razor or the bizarre four-winged Sky Shadow quickly became the bane of colonists, leading to organised hunts and culls. Today many of these species still survive, but their populations and movements are carefully watched.

Despite these setbacks, the colony continued to grow throughout the Age of War, where it was incorporated into the fledgling Free Worlds League. During the Star League, Ashburton's industry and economy grew, allowing it to export consumer goods and electronics to other nearby worlds. Some of it's native wildlife also became prized exports, with the so-called 'dino-birds' becoming star attractions at Zoos across the Inner Sphere. Despite this growth, the planet managed to remain agriculturally self-sufficient, a trait that would help it in the years to come.

The Succession Wars and their accompanying collapse of interstellar trade shattered Ashburton's economy, leading to mass unemployment across the planet. Efforts to retool much of its heavy manufacturing towards military production instead attracted deep raids form the Lyran Commonwealth.

The most disastrous of these came in 2815 when the Savage Horde Regiment, a Lyran employed mercenary command attacked the world. Facing only local militia troops, the Savage Horde ran wild, sacking several cities and destroying two with nuclear weapons while also levelling several weapons plants. Seemingly powerless to stop them, the Ashburton Militia received unexpected assistance when the Savage Horde encampment was over-run by a migratory Death Razor flock; the camp security had paid the creatures no heed, apparently unaware of just how dangerous the local life forms could be. Taking advantage of the chaos, the Ashburton Defence Force were able to move in and force the Savage Horde off-world.

The recovery of the Helm Memory core and the decoding of its secrets helped revitalise the world, especially following Captain-General Thomas Marik's agreement to supply weapons to the Federated Commonwealth. Ashburton found its industry revitalised as the Free Worlds economy surged, both with local manufacture and the export of raw materials. Under the second Star League, trade flourished which further spurred growth in both the military and civilian sectors.

Ashburton was not directly attacked during the Jihad, but did feel its effects. The Wainwright family, who had ruled the planet since the Second Succession War, openly supported the Word of Blake. As interstellar trade again collapsed, the planet's economy suffered as many of its booming industries suddenly collapsed. At the end of the Jihad with the collapse of the Free Worlds League, Ashburton was left as an independent world. The Wainwright family were deposed, with a democratic government installed in their place.

Unfortunately, efforts to revitalise the planet's flagging economy often met with defeat at the hands of that same democracy. With coalition governments being the norm, any attempt to pass a bill had to meet approval from the government’s parties before it could even go to a vote. For example, a bill to support the lucrative safari tourism market was killed by the Ecological Party following claims that Death Razors were actually sensitive creatures that were easily upset by sudden changes. The result was decades of economic stagnation crumbling infrastructure and struggling industries.

During the 3090s, rumours began to circulate that the world was home to fugitive Word of Blake forces. While no solid evidence was ever unearthed, this lead to several exploratory raids by RSMC forces. The Regulans achieved little but to turn over the rubble of ancient cities and damage already weakened industries. In a rare moment of unity, the Ashburton government called for support from the Marik Protectors, which served to discourage further Regulan adventurism.

In 3138, the Progress Party under Prime Minister Bruce McNally won a rare majority government and immediately set to work on a number of key reforms. Possibly the most important was their voting to join Jessica Marik's new Free Worlds League in 3139. This lead to an upturn in the previously moribund economy, and the first signs of real progress in decades. McNally was re-elected in 3142, and is expected to win a third term in 3146. While popular with the electorate, he has a lot of critics among the minor parties (Such as the Ecological Party and the ReMonarchists) who have seen their powerbase eroded.

At present, Ashburton is in an odd situation. It has a large population, a strong resource base and is located in the middle of a Successor State. It is also relatively undeveloped, due to decades of economic mismanagement However, given the precarious situation the Free Worlds League presently finds itself in, the planet's future as potentially bright as it is uncertain.